AI Insights · Timothy · October 2021
Top 5 Slime Games in Switzerland: Q3 2021 Performance Review
A detailed look at the performance trends of the top 5 slime game apps in Switzerland during Q3 2021, including downloads, revenue, and active users.
During the third quarter of 2021, the top 5 slime games in Switzerland showcased diverse performance trends across downloads, revenue, and active users. Here's a detailed breakdown of each app's metrics during this period.
Magic Slime: Antistress & ASMR from Finger Art Games experienced a steady decline in weekly active users, starting from 1.1K at the beginning of the quarter and ending at around 800. Despite the drop in active users, the app's weekly revenue remained relatively stable, fluctuating between $1.3K and $2K, with a slight dip in August. Weekly downloads showed a low but consistent pattern, peaking at 54 in the first week of July.
Dramaton LTD's Super Slime Simulator saw notable fluctuations in its weekly downloads, peaking at 1.5K in mid-July and then stabilizing around the 400-500 range towards the end of the quarter. The app's weekly revenue remained modest, with a notable spike to $301 at the end of August. Active users also saw a high in mid-July with 6.9K, eventually stabilizing around 3.6K by the end of September.
Goo: Slime simulator, ASMR by Exomind LTD had a rollercoaster quarter in terms of weekly downloads, peaking at 609 in late August. Revenue trends showed moderate increases, with peaks of $163 at the start and $145 near the end of the quarter. Active users also saw a rise, reaching a high of 489 in late August before declining to 225 by the end of September.
Index Zero's Jelly: Slime simulator, ASMR had a relatively stable performance in weekly active users, starting at 575 and ending at 402. The app’s revenue saw minor fluctuations, peaking at $156 in early July. However, weekly downloads remained low throughout the quarter, with a brief peak of 69 in early August.
Lastly, Fluid Simulation by Pavel Dobryakov experienced a significant peak in weekly downloads, reaching 471 at the end of June and maintaining a stable range around 160 by the end of September. Weekly revenue showed a notable increase in mid-August, peaking at $144. The app's active users started strong at 921 in late June but saw a gradual decline to 370 by the end of the quarter.
These insights are derived from Sensor Tower data, providing a comprehensive overview of the slime game market in Switzerland for Q3 2021. For more detailed analytics and trends, visit Sensor Tower.